Post by Kisha-Ra on Nov 18, 2008 6:23:32 GMT -5
The whers of Allride weyr are based on a combination of Anne’s original whers, Todd’s later whers, and some BS I made up to paper over the cracks when needed.
Abilities:
This is a general outline of the abilities of whers, please read it to avoid confusion. This may be updated at any time as new abilities come to light or something is questioned.
Whers can:
1. Bond to one handler. in this case they will take part of their handler’s name and add sk to it for their name. So if the handler’s name is James, his wher’s name will be Jask, Jamsk, or Jamesk. Generally the similarity of the two names is regarded to indicate the strength of the bond. This is not always so. However this is not really Impression, it’s more like a baby bird imprinting on its mother, the bond is strengthened by blooding. Some whers, most often watch whers, are blooded to every member of a hold so that it will know everyone it must protect.
2. Travel between in a manner more like firelizards than dragons.
3. See by thermal imaging.
4. Glide.
5. Speak telepathically to dragons. However their speech is not advanced so one or two word warnings are the limit of their conversation.
6. Chew firestone.
7. Rebond to a second handler if their first handler dies or if they choose to break the bond to their first handler. These circumstances are rare as most whers choose their partner wisely and many of the things that kill a handler also kill the wher. If a wherhandler dies and the wher doesn’t rebond he is more likely to pine away or vanish between than live wild.
Whers cannot:
1. Fly, unless otherwise stated, e.g. When an egg hatches it may say in the description that the hatchling has large enough wings to fly.
2. Speak telepathically to humans. They can send impressions such as I’m hungry, I’m scared ect.
3. Eat live thread.
4. Go outside between sunrise and sunset, the heat of the sun damages their sensitive eyes and continued exposure will leave them blind.
5. See in detail, their eyes present them with only heat shapes. They know individual humans by scent and other whers, as well as dragons and firelizards, by scent and mind.
Physical:
Whers stand 4 feet to 5 feet six inches at the shoulder and are very heavily muscled in comparison to dragons and firelizards. Their wings are very small and cannot carry the weight of a wher in flight.
Their eyes are very large, slightly bulging, and comprised of many small facets, their eyes reflect light, and like a dragon’s eyes change colour with different emotions. Whers are not born with teeth, their teeth grow when they are young and are replaced if they lose any.
As with dragons and firelizards whers are sexed by colour as the sexual organs are retracted into a pouch at the base of the tail, also their anus is at the fork of the tail not under the tail as with canine and feline species.
Wher hatching and bonding:
All female whers can clutch, though golds produce more eggs and take better care of their clutches. Common practice is for the female’s handler to announce the clutch and let hopefuls come and appeal to the clutchmother for one of her eggs. However aggressive whers tend to have their eggs taken away from them and sold, traded, or just given away by their handler.
Young whers are not too selective about who they bond to, in general will bond with the first person to feed them. If presented with a choice they tend to go with someone they feel will love them. Some whers hatched from tame females will still go wild, even when fed by a potential handler.
Common work for whers:
Watch wher: protect holders from wild animals and criminals.
Mining: work with handler to detect and warn about stale air, poisonous gases, and other hazards.
Hunting: usually exterminating southern felines or wild whers that become troublesome.
Wild whers:
Wild whers are extremely dangerous, as is any predator of a similar size and strength. Grown wild whers are most often solitary once mature, though mates will sometimes stay together. Golds and bronzes are the most aggressive of whers when wild, particularly if they are protecting a clutch.
Abilities:
This is a general outline of the abilities of whers, please read it to avoid confusion. This may be updated at any time as new abilities come to light or something is questioned.
Whers can:
1. Bond to one handler. in this case they will take part of their handler’s name and add sk to it for their name. So if the handler’s name is James, his wher’s name will be Jask, Jamsk, or Jamesk. Generally the similarity of the two names is regarded to indicate the strength of the bond. This is not always so. However this is not really Impression, it’s more like a baby bird imprinting on its mother, the bond is strengthened by blooding. Some whers, most often watch whers, are blooded to every member of a hold so that it will know everyone it must protect.
2. Travel between in a manner more like firelizards than dragons.
3. See by thermal imaging.
4. Glide.
5. Speak telepathically to dragons. However their speech is not advanced so one or two word warnings are the limit of their conversation.
6. Chew firestone.
7. Rebond to a second handler if their first handler dies or if they choose to break the bond to their first handler. These circumstances are rare as most whers choose their partner wisely and many of the things that kill a handler also kill the wher. If a wherhandler dies and the wher doesn’t rebond he is more likely to pine away or vanish between than live wild.
Whers cannot:
1. Fly, unless otherwise stated, e.g. When an egg hatches it may say in the description that the hatchling has large enough wings to fly.
2. Speak telepathically to humans. They can send impressions such as I’m hungry, I’m scared ect.
3. Eat live thread.
4. Go outside between sunrise and sunset, the heat of the sun damages their sensitive eyes and continued exposure will leave them blind.
5. See in detail, their eyes present them with only heat shapes. They know individual humans by scent and other whers, as well as dragons and firelizards, by scent and mind.
Physical:
Whers stand 4 feet to 5 feet six inches at the shoulder and are very heavily muscled in comparison to dragons and firelizards. Their wings are very small and cannot carry the weight of a wher in flight.
Their eyes are very large, slightly bulging, and comprised of many small facets, their eyes reflect light, and like a dragon’s eyes change colour with different emotions. Whers are not born with teeth, their teeth grow when they are young and are replaced if they lose any.
As with dragons and firelizards whers are sexed by colour as the sexual organs are retracted into a pouch at the base of the tail, also their anus is at the fork of the tail not under the tail as with canine and feline species.
Wher hatching and bonding:
All female whers can clutch, though golds produce more eggs and take better care of their clutches. Common practice is for the female’s handler to announce the clutch and let hopefuls come and appeal to the clutchmother for one of her eggs. However aggressive whers tend to have their eggs taken away from them and sold, traded, or just given away by their handler.
Young whers are not too selective about who they bond to, in general will bond with the first person to feed them. If presented with a choice they tend to go with someone they feel will love them. Some whers hatched from tame females will still go wild, even when fed by a potential handler.
Common work for whers:
Watch wher: protect holders from wild animals and criminals.
Mining: work with handler to detect and warn about stale air, poisonous gases, and other hazards.
Hunting: usually exterminating southern felines or wild whers that become troublesome.
Wild whers:
Wild whers are extremely dangerous, as is any predator of a similar size and strength. Grown wild whers are most often solitary once mature, though mates will sometimes stay together. Golds and bronzes are the most aggressive of whers when wild, particularly if they are protecting a clutch.