Post by Sunstone on Sept 27, 2013 4:33:55 GMT -5
ABOUT US:
[*]Brand new!
[*] Interactive and flexible plot
[*]Semi-canon Pern
[*]Non-sexuality based Impression
[*]Very loose color hierarchy
[*]Wher involvement!
[*]Many ranking positions open, most non-color biased
[*]An upcoming dragon clutch
PLOT:
- For a long time the horrors of Thread bound the planet of Pern together. United by a common cause the world’s dragonriders protected the lands and Holds and people with their flame – sometimes even with their lives. When AIVAS technology was discovered and Thread brought to an end, many thought it was the start of a new, better era. One where Pern and its people could move forward into a more hospitable future.
They were wrong.
In a truly unfortunate stroke of bad luck two things happened at once. A poor harvest left not enough resources to go around and the price of food skyrocketed, causing widespread famine. Soon after the effects were felt, an angry mob, superstitious and hungry, destroyed AIVAS and key crafthalls, blaming the new technology for their recent misfortune. Not only did this cost Pern valuable knowledge, but it set the stage for the world we know today. Weyrs were expensive to feed even during a good season and now suddenly things were dire. In a fit of desperation major Weyrs and the Holds under their protection united. The Holds provided food for the Weyr and with the absence of Thread the Weyr found a new use – protecting the Hold’s food stores and wildlife from raiders and leading raiding parties into other Hold’s territories in turn.
This time would ironically become known as the War of Feasting.
Over time these small opposing forces merged with surrounding territories to form four separate political states. Nyris to the West ruled by Fort, Angris in center of the Northern Continent ruled by Telgar, Erris to the East ruled by Benden, while the Southern Continent remained a separate political body. Though these states varied wildly in terms of climate, resources, and politics they had one thing in common: war. Once the world had a taste of war it was hard to forget it. Turns passed and harvests grew better but the four states still found excuses to fight. Weyrs and major Holds became increasingly militarized, and technological advances that would have once gone toward new crafts were instead focused on perfecting weapons of war.
Different wars come and go, and Pern now finds itself in a time of uneasy peace. The states are licking their wounds and recovering from the war that ended only three turns prior, each side eyeing their enemies with equal distrust. During the last war, the Starstones War, the daughter of Nyris’ king was kidnapped by enemy state Erris and put before a Benden clutch where she Impressed a Gold. After the end of the war Nyris was in no position to demand her return, but now, three turns later, the woman and her queen have returned to Fort Weyr of their own accord – supposedly. Many in Nyris suspect that she was purposefully sent back as a spy while at the same time Erris is stung from having lost one of their weyrwomen in a way that leaves the peace more fragile than ever.